DOWNLOAD MY DEMO REEL VIDEO (~26MB)
(720p)
Real Ambient Occlusion
64 Shadow Maps simultaneously!
Screen-Space Ambient Occlusion
Depth of Field
HDR Environment Lighting
Real Refraction (Ray-Tracing in the Fragment Shader)
Depth of Field
HDR Environment Lighting
Atmospheric Scattering
Scattering in participating Media ("Light Shafts")
Depth of Field
Marble Material for the Computer Graphics II course
using FX Composer and HLSL.
Ray-Tracing Refraction II
Ray-Tracing Refraction I
Screen-Space Ambient Occlusion
Light Shafts
Screen-Space Ambient Occlusion with XNA in Real-Time
Motion Compensation for HDR Photography (Paper)
2006
Dragon with 800k triangles
Shadow Mapping
MPEG Analyzer used as University-Tool
2D Global Illumination (click to enlarge)
Another version of the room
Caustics! 2D Global Illumination
Caustics! 2D Global Illumination
2D Global Illumination
2D Global Illumination
Recursive Ray-Tracer
Recursive Ray-Tracer
Recursive Ray-Tracer
Sub-Sampling Ray-Tracer (C++/Direct3D)
watch a video of this
Sub-Sampling Ray-Tracer (C++/Direct3D)
Sub-Sampling Ray-Tracer (C++/Direct3D)
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