I collection of images and applications I created over the last years.

2001
2002
2003
2005
2006
2007
2008
2009
2010

2010

DOWNLOAD MY DEMO REEL VIDEO (~26MB)
(720p)

 

Real Ambient Occlusion
64 Shadow Maps simultaneously!

Screen-Space Ambient Occlusion
Depth of Field
HDR Environment Lighting

Real Refraction (Ray-Tracing in the Fragment Shader)
Depth of Field
HDR Environment Lighting

Atmospheric Scattering
Scattering in participating Media ("Light Shafts")
Depth of Field

2009

Marble Material for the Computer Graphics II course
using FX Composer and HLSL.

Ray-Tracing Refraction II

Ray-Tracing Refraction I

Screen-Space Ambient Occlusion

Light Shafts

2008



Screen-Space Ambient Occlusion with XNA in Real-Time

2007


Motion Compensation for HDR Photography (Paper)

2006


Dragon with 800k triangles


Shadow Mapping

2005


MPEG Analyzer used as University-Tool

2003


2D Global Illumination (click to enlarge)


Another version of the room


Caustics! 2D Global Illumination


Caustics! 2D Global Illumination


2D Global Illumination


2D Global Illumination

2002


Recursive Ray-Tracer


Recursive Ray-Tracer


Recursive Ray-Tracer


Sub-Sampling Ray-Tracer (C++/Direct3D)
watch a video of this


Sub-Sampling Ray-Tracer (C++/Direct3D)


Sub-Sampling Ray-Tracer (C++/Direct3D)

2001

 

 

 


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